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package com.diaodiao; import java.awt.Color; import java.awt.Frame; import java.awt.Graphics; import java.awt.Image; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.util.List; public class TankClient extends Frame { /** * */ private static final long serialVersionUID = 1L; public static final int GAME_WIDTH = 800; public static final int GAME_HEIGHT = 600; Image offScreenImage = null; private Tank tank = new Tank(50,50); public void paint(Graphics g) { g.drawString("missiles count: " + tank.getList().size(), 10, 50); for(int i = 0; i < tank.getList().size(); i++) { tank.getList().get(i).draw(g); } tank.draw(g); } public void update(Graphics g) { if(offScreenImage == null) { offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT); } Graphics gOffScreen = offScreenImage.getGraphics(); Color c = gOffScreen.getColor(); gOffScreen.setColor(Color.GREEN); gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT); gOffScreen.setColor(c); paint(gOffScreen); g.drawImage(offScreenImage, 0, 0, null); } public void lauchFrame() { this.setLocation(300, 100); this.setSize(GAME_WIDTH, GAME_HEIGHT); this.setTitle("TankWar"); this.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); this.addKeyListener(new KeyMonitor()); this.setResizable(false); this.setBackground(Color.GREEN); setVisible(true); new Thread(new PaintThread()).start(); new Thread(new FreeThread()).start(); } /** * @param args */ public static void main(String[] args) { TankClient tc = new TankClient(); tc.lauchFrame(); } private class PaintThread implements Runnable { //画坦克 画子弹 都是用这个线程 @Override public void run() { while(true) { repaint(); try { Thread.sleep(40); } catch (InterruptedException e) { e.printStackTrace(); } } } } private class FreeThread implements Runnable { @Override public void run() { List<Missile> missiles = tank.getList(); while(true) { for(int i = 0; i < missiles.size() ; i++) { missiles.get(i).freeMissile(missiles); } try { Thread.sleep(300); } catch (InterruptedException e) { e.printStackTrace(); } } } } private class KeyMonitor extends KeyAdapter { @Override public void keyReleased(KeyEvent e) { tank.keyReleased(e); } @Override public void keyPressed(KeyEvent e) { tank.keyPressed(e); } } }
package com.diaodiao; import java.awt.Color; import java.awt.Graphics; import java.awt.event.KeyEvent; import java.util.ArrayList; import java.util.List; public class Tank { public static final int XSPEED = 5; public static final int YSPEED = 5; public static final int WIDTH = 30; public static final int HEIGHT = 30; private int x, y; private boolean bL = false, bU = false, bR = false, bD = false; enum Direction {L, LU, U, RU, R, RD, D, LD, STOP}; private Direction dir = Direction.STOP; //坦克有stop状态 private Direction ptDir = Direction.D; //子弹是没有stop状态的 private List<Missile> list = new ArrayList<Missile>(); public Tank(int x, int y) { this.x = x; this.y = y; } public Tank(){} public List<Missile> getList() { return list; } public void setList(List<Missile> list) { this.list = list; } public void draw(Graphics g) { move(); Color c = g.getColor(); g.setColor(Color.RED); g.fillOval(x, y, WIDTH, HEIGHT); g.setColor(c); switch(ptDir) { case L: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT/2); break; case LU: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y); break; case U: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y); break; case RU: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y); break; case R: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT/2); break; case RD: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT); break; case D: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y + Tank.HEIGHT); break; case LD: g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT); break; } } public void move() { switch(dir) { case L: x -= XSPEED; break; case R: x += XSPEED; break; case U: y -= YSPEED; break; case D: y += YSPEED; break; case LU: x -= XSPEED; y -= YSPEED; break; case RU: x += XSPEED; y -= YSPEED; break; case RD: x += XSPEED; y += YSPEED; break; case LD: x -= XSPEED; y += YSPEED; break; case STOP: break; } if(dir != Direction.STOP) { this.ptDir = this.dir; } } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); switch(key) { case KeyEvent.VK_UP: bU = true; break; case KeyEvent.VK_DOWN: bD = true; break; case KeyEvent.VK_LEFT: bL = true; break; case KeyEvent.VK_RIGHT: bR = true; break; } locateDirection(); } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); switch(key) { case KeyEvent.VK_CONTROL: fire(); break; case KeyEvent.VK_UP: bU = false; break; case KeyEvent.VK_DOWN: bD = false; break; case KeyEvent.VK_LEFT: bL = false; break; case KeyEvent.VK_RIGHT: bR = false; break; } locateDirection(); } public void locateDirection() { if(bL && !bU && !bR && !bD) dir = Direction.L; else if(bL && bU && !bR && !bD) dir = Direction.LU; else if(!bL && bU && !bR && !bD) dir = Direction.U; else if(!bL && bU && bR && !bD) dir = Direction.RU; else if(!bL && !bU && bR && !bD) dir = Direction.R; else if(!bL && !bU && bR && bD) dir = Direction.RD; else if(!bL && !bU && !bR && bD) dir = Direction.D; else if(bL && !bU && !bR && bD) dir = Direction.LD; else if(!bL && !bU && !bR && !bD) dir = Direction.STOP; } public void fire() { int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2; int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2; Missile m = new Missile(x, y, ptDir); list.add(m); } }
package com.diaodiao; import java.awt.Color; import java.awt.Graphics; import java.util.List; public class Missile { public static final int XSPEED = 10; public static final int YSPEED = 10; public static final int WIDTH = 10; public static final int HEIGHT = 10; private int x; private int y; Tank.Direction dir; public Missile(int x, int y, Tank.Direction dir) { this.x = x; this.y = y; this.dir = dir; } public void draw(Graphics g) { Color c = g.getColor(); g.setColor(Color.BLACK); g.fillOval(x, y, WIDTH, HEIGHT); g.setColor(c); move(); } public void move() { switch(dir) { case L: x -= XSPEED; break; case R: x += XSPEED; break; case U: y -= YSPEED; break; case D: y += YSPEED; break; case LU: x -= XSPEED; y -= YSPEED; break; case RU: x += XSPEED; y -= YSPEED; break; case RD: x += XSPEED; y += YSPEED; break; case LD: x -= XSPEED; y += YSPEED; break; } } public void freeMissile(List<Missile> missiles) { if(x < 0 || y < 0 || x > TankClient.GAME_WIDTH || y > TankClient.GAME_HEIGHT) { missiles.remove(this); } } }
copy到eclipse中完全可以运行
发表评论
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java的日期操作类
2014-09-16 15:00 496package cn.mldn; import ja ... -
列表框 JList
2014-08-16 19:19 439package net.mindview.util; ... -
分页类
2014-02-23 15:05 465package com.yxq.model; pub ... -
java mail
2014-02-14 15:13 360package com.util.mail; /** ... -
Map输出方式一:Iterator输出Map
2014-02-12 11:49 844package com.mldn.map; impo ... -
Comparable
2014-02-11 20:16 345package org.lxh.demo13.setdem ... -
Foreach与迭代器
2014-02-11 17:45 477到目前为止,foreach语法主要用于数组,但是它也可以应 ... -
打印流
2014-02-07 20:10 404package com.bjsxt.print; i ... -
管道流
2014-02-07 17:23 406package com.bjsxt.buffer; ... -
Tramsform IO
2014-02-07 16:15 592package com.bjsxt.transform; ... -
Buffered IO
2014-02-07 15:02 536package com.bjsxt.buffer; ... -
字符流
2014-02-07 10:32 564package com.bjsxt.reader; ... -
字节流
2014-02-06 17:57 468package com.bjsxt.stream; ... -
RandomAccessFile类
2014-02-06 13:18 561使用RandomAccessFile类写入数据 impor ... -
排序啊啊啊啊
2013-09-18 10:32 411package cn.mldn; public cl ... -
java_匿名内部类
2013-04-10 15:26 915package com.bitsoft.inner; ... -
java_内部类
2013-04-10 14:05 746package com.diaodiao.inner; ... -
JAVA----- String方面的面试举例
2013-03-31 00:55 695[img] [/img] package com.t ... -
反射机制(2)
2013-03-20 20:39 655package com.bjsxt.demo; im ... -
反射机制
2013-03-17 22:19 440package org.dcl.demo; inte ...
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